head to head
Grimm's HollowvsShenmue
Grimm's Hollow leans Optimization (Pure Optimization); Shenmue leans Optimization (Practiced Mastery).
Grimm's HollowShenmue
Axis by axis
Execution2 vs 3
Shenmue leans harder on execution: QTEs and light brawling demand modest timing
Reads1 vs 0
Grimm's Hollow leans harder on reads: AI enemies scripted, not adaptive
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

