head to head
Grimm's HollowvsSuperbrothers: Sword & Sworcery EP
Grimm's Hollow leans Optimization (Pure Optimization); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Grimm's HollowSuperbrothers: Sword & Sworcery EP
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Grimm's Hollow leans harder on reads: AI enemies scripted, not adaptive
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 4
Grimm's Hollow leans harder on optimization: party builds and turn order are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

