head to head
GripvsTricky Towers
Grip leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
GripTricky Towers
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance4 vs 3
Grip leans harder on variance: Pickup rolls and missile chaos reshuffle race order
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

