head to head
Gris asks more than Little Misfortune, and the gap is execution.

Execution · Light / Casual
Wordless watercolor platformer about grief, designed never to punish you.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
Gris leans Execution (Light / Casual); Little Misfortune leans Variance (Light / Casual).
Gris leans clearly harder on execution.
Gris
Gentle platforming with no fail state
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gris
No opposition at all
Little Misfortune
No adaptive opposition
Little Misfortune leans a little harder on variance, though the gap is small.
Gris
Linear and fully authored
Little Misfortune
Choice outcomes hidden on first play
Gris leans a little harder on optimization, though the gap is small.
Gris
Light environmental puzzles with obvious solutions
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.