head to head
GrisvsSable
Gris leans Execution (Light / Casual); Sable leans Optimization (Light / Casual).
GrisSable
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Sable leans harder on variance: Open-world discoveries vary little.
Optimization2 vs 3
Sable leans harder on optimization: Quest routing has shallow optimization.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

