head to head
GrisvsSubmerged
Gris leans Execution (Light / Casual); Submerged leans Optimization (Light / Casual).
GrisSubmerged
Axis by axis
Execution2 vs 1
Gris leans harder on execution: Gentle platforming with no fail state
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Gris leans harder on variance: Linear and fully authored
Optimization2 vs 3
Submerged leans harder on optimization: Finding supply routes is gentle exploration, not problem-solving
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

