head to head

Gris cover artvsSubmerged cover art

GrisvsSubmerged

Gris leans Execution (Light / Casual); Submerged leans Optimization (Light / Casual).

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10
GrisSubmerged

Axis by axis

Execution2 vs 1

Gris leans harder on execution: Gentle platforming with no fail state

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 0

Gris leans harder on variance: Linear and fully authored

Optimization2 vs 3

Submerged leans harder on optimization: Finding supply routes is gentle exploration, not problem-solving

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gris

full breakdown

Submerged