head to head

Gris cover artvsTearaway cover art

GrisvsTearaway

Gris leans Execution (Light / Casual); Tearaway leans Execution (Light / Casual).

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10
GrisTearaway

Axis by axis

Execution2 vs 3

Tearaway leans harder on execution: Gentle platforming and touch gestures

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization2 vs 3

Tearaway leans harder on optimization: Light puzzles and collectible routes

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gris

full breakdown

Tearaway