head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Backyard survival testing crafting optimisation with timing-based bug combat.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Grounded 2 leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Grounded 2 leans a little harder on execution, though the gap is small.
Grounded 2
Dodging and perfect-blocking giant bugs takes real timing
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Grounded 2
Insect AI follows mappable behaviour patterns
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Grounded 2 leans a little harder on variance, though the gap is small.
Grounded 2
World discovery and resource spawns hide some information
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Grounded 2 leans a little harder on optimization, though the gap is small.
Grounded 2
Base building, armor builds and tech routing drive progress
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.