head to head
Grow UpvsTomb Raider (2013)
Grow Up leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Grow UpTomb Raider (2013)
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Tomb Raider (2013) leans harder on reads: Scripted enemy waves, no adaptation.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Tomb Raider (2013) leans harder on optimization: Weapon upgrades and skill picks straightforward.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

