head to head
Mike Tyson's Punch-Out!! asks more than Guacamelee! 2, and the gap is optimization.

Execution · Practiced Mastery
Sequel luchador metroidvania with even tighter platforming gauntlets.

Execution · Practiced Mastery
NES boxing game built entirely on memorizing opponent tells and executing split-second counters.
Guacamelee! 2 leans Execution (Practiced Mastery); Mike Tyson's Punch-Out!! leans Execution (Practiced Mastery).
Mike Tyson's Punch-Out!! leans a little harder on execution, though the gap is small.
Guacamelee! 2
Chicken-form gauntlets push precision platforming further
Mike Tyson's Punch-Out!!
Frame-tight dodges and counters, brutal at Tyson
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! 2
Scripted enemies and bosses
Mike Tyson's Punch-Out!!
Every boxer follows fixed tells and patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! 2
Deterministic authored challenges
Mike Tyson's Punch-Out!!
Almost fully deterministic once patterns are known
Mike Tyson's Punch-Out!! leans clearly harder on optimization.
Guacamelee! 2
Upgrade trees and route knowledge
Mike Tyson's Punch-Out!!
Memorizing each opponent's pattern is half the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.