head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sequel luchador metroidvania with even tighter platforming gauntlets.

Execution · Practiced Mastery
A boxing game about memorizing scripted opponent tells and executing precise dodges.
Guacamelee! 2 leans Execution (Practiced Mastery); Punch-Out!! leans Execution (Practiced Mastery).
Punch-Out!! leans a little harder on execution, though the gap is small.
Guacamelee! 2
Chicken-form gauntlets push precision platforming further
Punch-Out!!
precise dodge and punch timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! 2
Scripted enemies and bosses
Punch-Out!!
scripted opponent tells, not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! 2
Deterministic authored challenges
Punch-Out!!
minimal randomness in fights
Punch-Out!! leans a little harder on optimization, though the gap is small.
Guacamelee! 2
Upgrade trees and route knowledge
Punch-Out!!
memorizing fixed opponent attack patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.