head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sequel luchador metroidvania with even tighter platforming gauntlets.

Execution · Practiced Mastery
Memorising scripted boxer patterns and executing split-second counters.
Guacamelee! 2 leans Execution (Practiced Mastery); Super Punch-Out!! leans Execution (Practiced Mastery).
Super Punch-Out!! leans a little harder on execution, though the gap is small.
Guacamelee! 2
Chicken-form gauntlets push precision platforming further
Super Punch-Out!!
Frame-tight dodges and counters decide every bout
Super Punch-Out!! leans a little harder on reads, though the gap is small.
Guacamelee! 2
Scripted enemies and bosses
Super Punch-Out!!
Opponents are scripted pattern puzzles, not adapting minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! 2
Deterministic authored challenges
Super Punch-Out!!
Patterns are fixed once learned - nothing random
Super Punch-Out!! leans a little harder on optimization, though the gap is small.
Guacamelee! 2
Upgrade trees and route knowledge
Super Punch-Out!!
Memorising each boxer's tells and optimal counters is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.