head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Shank
Enemies and bosses attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Shank
Hand-built levels with no randomness
Guacamelee! Super Turbo Championship Edition leans a little harder on optimization, though the gap is small.
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.