head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.