head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Luchador metroidvania mixing brawler combos with demanding color-switch platforming.

Execution · Pure Mechanics
Old-school platforming execution through short, fixed western levels.
Guacamelee! leans Execution (Practiced Mastery); Gunman Clive leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Combo brawling and dimension-swap platforming challenges
Gunman Clive
Tight jumps and duck-shoot timing carry all sixteen levels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Enemies telegraph fixed patterns
Gunman Clive
Bandits and bosses run fixed patterns
Guacamelee! leans a little harder on variance, though the gap is small.
Guacamelee!
Authored world with no randomness
Gunman Clive
Levels never change between attempts
Guacamelee! leans a little harder on optimization, though the gap is small.
Guacamelee!
Ability routing, combos, and secret hunting
Gunman Clive
Boss pattern learning and weapon upgrades round out clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.