head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Luchador metroidvania mixing brawler combos with demanding color-switch platforming.

Execution · Practiced Mastery
Aiming precision and shot planning across sixty deterministic pool tables.
Guacamelee! leans Execution (Practiced Mastery); Lunar Pool leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Combo brawling and dimension-swap platforming challenges
Lunar Pool
Cue angle and power precision decide every pocketed ball
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Enemies telegraph fixed patterns
Lunar Pool
Alternating-turn pool offers nothing to predict in an opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Authored world with no randomness
Lunar Pool
Tables are fixed; physics are deterministic per friction setting
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Ability routing, combos, and secret hunting
Lunar Pool
Planning shot order and leave across 60 tables rewards study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.