head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Luchador metroidvania mixing brawler combos with demanding color-switch platforming.

Execution · Pure Mechanics
High-tempo brawler execution against fixed crowd choreography.
Guacamelee! leans Execution (Practiced Mastery); Midnight Fight Express leans Execution (Pure Mechanics).
Midnight Fight Express leans a little harder on execution, though the gap is small.
Guacamelee!
Combo brawling and dimension-swap platforming challenges
Midnight Fight Express
Crowd-control timing, counters and weapon juggling carry levels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Enemies telegraph fixed patterns
Midnight Fight Express
Thugs attack on scripted cues
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guacamelee!
Authored world with no randomness
Midnight Fight Express
Fixed level setups every attempt
Guacamelee! leans a little harder on optimization, though the gap is small.
Guacamelee!
Ability routing, combos, and secret hunting
Midnight Fight Express
Skill unlocks and route knowledge polish scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.