head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Baiting a rule-driven hero with tiles while playing the odds of card draws.
Optimization · Systems & Chaos
Logical deduction over hidden mine placement, with unavoidable guess moments.
Guild of Dungeoneering leans Optimization (Systems & Chaos); Microsoft Minesweeper leans Optimization (Systems & Chaos).
Microsoft Minesweeper leans a little harder on execution, though the gap is small.
Guild of Dungeoneering
Laying tiles and playing cards - zero twitch
Microsoft Minesweeper
Click speed only matters for leaderboard times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Hero AI follows fixed lure rules, never adapts
Microsoft Minesweeper
No opponent, just a static hidden board
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Card draws and loot rolls swing every delve
Microsoft Minesweeper
Mine placement is hidden information forcing occasional pure guesses
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Deck knowledge and dungeon-tile baiting are the solvable core
Microsoft Minesweeper
Constraint deduction from number clues is fully solvable logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.