head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Baiting a rule-driven hero with tiles while playing the odds of card draws.

Optimization · Systems & Chaos
A beloved story-driven Mystery Dungeon RPG where you play as a Pokémon exploring randomized dungeons.
Guild of Dungeoneering leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Explorers of Sky leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Laying tiles and playing cards - zero twitch
Pokémon Mystery Dungeon: Explorers of Sky
Turn-based; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Hero AI follows fixed lure rules, never adapts
Pokémon Mystery Dungeon: Explorers of Sky
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Card draws and loot rolls swing every delve
Pokémon Mystery Dungeon: Explorers of Sky
Random floors and item luck, cushioned by forgiving design
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guild of Dungeoneering
Deck knowledge and dungeon-tile baiting are the solvable core
Pokémon Mystery Dungeon: Explorers of Sky
Type matchups, recruiting, and move sets are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.