head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Active dodge-heavy combat with a deep build system, tested against both scripted content and human opponents.

Optimization · Practiced Mastery
A PvP-centric MMO where skill rotation timing and reading guild opponents in large battles decide outcomes.
Guild Wars 2 leans Optimization (Practiced Mastery); Throne and Liberty leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Dodge timing and active combat define moment-to-moment play
Throne and Liberty
Active dodge and skill rotations demand consistent timing under pressure
Throne and Liberty leans a little harder on reads, though the gap is small.
Guild Wars 2
WvW and structured PvP feature real adaptive opponents
Throne and Liberty
Large-scale guild PvP and Conquest feature real adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Loot RNG is present but secondary to skill expression
Throne and Liberty
Gear drop variance exists but crafting mitigates reliance on RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guild Wars 2
Build crafting and rotation theory-crafting reward deep analysis
Throne and Liberty
Weapon skill trees and accessory builds are well-documented by the community
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.