head to head
Guild WarsvsRise and Fall: Civilizations at War
Guild Wars leans Optimization (Pure Optimization); Rise and Fall: Civilizations at War leans Optimization (Practiced Mastery).
Guild WarsRise and Fall: Civilizations at War
Axis by axis
Execution4 vs 5
Rise and Fall: Civilizations at War leans harder on execution: Direct hero control adds real-time dexterity to the RTS
Reads5 vs 5
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Guild Wars leans harder on optimization: Eight-skill build construction is the game's soul
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

