head to head

Guild Wars cover artvsStarCraft cover art

Guild WarsvsStarCraft

Guild Wars leans Optimization (Pure Optimization); StarCraft leans Optimization (Grand Arena).

EXECUTION4 /10READS5 /10VARIANCE2 /10OPTIMIZATION8 /10
Guild WarsStarCraft

Axis by axis

Execution4 vs 7

StarCraft leans harder on execution: APM and micro control ceiling is huge

Reads5 vs 6

StarCraft leans harder on reads: scouting and predicting human opponent builds

Variance2 vs 1

Guild Wars leans harder on variance: Modest drop and spawn randomness

Optimization8 vs 9

StarCraft leans harder on optimization: build orders and economy are near-solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Guild Wars

full breakdown

StarCraft