head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The Guitar Hero entry that added drums and vocals to chase full-band play.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Guitar Hero: World Tour leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Guitar Hero: World Tour leans a little harder on execution, though the gap is small.
Guitar Hero: World Tour
Fret-and-strum accuracy on expert note charts
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero: World Tour
Charts never adapt
Super Mario World
Scripted Koopas adapt to nothing
Super Mario World leans a little harder on variance, though the gap is small.
Guitar Hero: World Tour
Deterministic charts
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Guitar Hero: World Tour
Star power activation paths drive top scores
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.