head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A punishing western arcade shooter testing directional-fire dexterity.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Gun.Smoke leans Execution (Pure Mechanics); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Gun.Smoke leans a little harder on execution, though the gap is small.
Gun.Smoke
Three-way shot aiming under relentless scroll pressure
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gun.Smoke
Outlaws spawn in fixed patterns
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gun.Smoke
Item barrels sit in the same spots every credit
Max Payne 2: The Fall of Max Payne
deterministic encounters
Max Payne 2: The Fall of Max Payne leans a little harder on optimization, though the gap is small.
Gun.Smoke
Boss patterns and item routes reward memorisation
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.