head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Old-school platforming execution through short, fixed western levels.

Execution · Practiced Mastery
Moderate platforming execution through inventive but fixed mental levels.
Gunman Clive leans Execution (Pure Mechanics); Psychonauts leans Execution (Practiced Mastery).
Gunman Clive leans a little harder on execution, though the gap is small.
Gunman Clive
Tight jumps and duck-shoot timing carry all sixteen levels
Psychonauts
Platforming and psychic combat need moderate precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunman Clive
Bandits and bosses run fixed patterns
Psychonauts
Mental-world enemies follow fixed behaviours
Psychonauts leans a little harder on variance, though the gap is small.
Gunman Clive
Levels never change between attempts
Psychonauts
Level layouts are fixed and quickly known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunman Clive
Boss pattern learning and weapon upgrades round out clears
Psychonauts
Collectible routing and power upgrades add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.