head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Gunpoint leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Gunpoint leans a little harder on execution, though the gap is small.
Gunpoint
Jump timing matters occasionally, lightly
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
Lara Croft Go
Hazards move on fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Levels fully visible and deterministic
Lara Croft Go
Everything visible on the board
Lara Croft Go leans a little harder on optimization, though the gap is small.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.