head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
A physics sandbox testing track design to guide a sledder along drawn lines.
Gunpoint leans Optimization (Pure Optimization); Line Rider 2: Unbound leans Optimization (Pure Optimization).
Line Rider 2: Unbound leans a little harder on execution, though the gap is small.
Gunpoint
Jump timing matters occasionally, lightly
Line Rider 2: Unbound
Drawing tracks has no twitch dimension
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
Line Rider 2: Unbound
Solo physics sandbox with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Levels fully visible and deterministic
Line Rider 2: Unbound
Deterministic physics, nothing random
Line Rider 2: Unbound leans a little harder on optimization, though the gap is small.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
Line Rider 2: Unbound
Designing tracks that produce desired sled physics is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.