head to head

Gunpoint cover artvsMekorama cover art

GunpointvsMekorama

Gunpoint leans Optimization (Pure Optimization); Mekorama leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10
GunpointMekorama

Axis by axis

Execution2 vs 1

Gunpoint leans harder on execution: Jump timing matters occasionally, lightly

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization7 vs 6

Gunpoint leans harder on optimization: Crosslink rewiring puzzles have clean optimal solutions

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gunpoint

full breakdown

Mekorama