head to head

Gunpoint cover artvsNeighbours from Hell cover art

GunpointvsNeighbours from Hell

Gunpoint leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10
GunpointNeighbours from Hell

Axis by axis

Execution2 vs 3

Neighbours from Hell leans harder on execution: Timing pranks between patrol windows

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

Neighbours from Hell leans harder on variance: Routine unknown on first attempt, then converges

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Gunpoint

full breakdown

Neighbours from Hell