head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
A cooperative puzzle game where players snip each other's paper characters into useful shapes.
Gunpoint leans Optimization (Pure Optimization); Snipperclips leans Optimization (Pure Optimization).
Snipperclips leans a little harder on execution, though the gap is small.
Gunpoint
Jump timing matters occasionally, lightly
Snipperclips
Cutting precise shapes takes some manual finesse
Snipperclips leans a little harder on reads, though the gap is small.
Gunpoint
Guards patrol on fixed scripts
Snipperclips
Partners cooperate rather than oppose you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Levels fully visible and deterministic
Snipperclips
Puzzles are fixed and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
Snipperclips
Each puzzle has discoverable shape solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.