head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
A perspective puzzle game where objects resize to match how they look when you set them down.
Gunpoint leans Optimization (Pure Optimization); Superliminal leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Jump timing matters occasionally, lightly
Superliminal
Forced-perspective placement needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
Superliminal
No opponent; solo perspective puzzle
Gunpoint leans a little harder on variance, though the gap is small.
Gunpoint
Levels fully visible and deterministic
Superliminal
All rooms are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
Superliminal
Understanding forced-perspective growth rules to size objects into the correct shape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.