head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Gunpoint leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Jump timing matters occasionally, lightly
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
The Escapists
Guards follow fixed schedules, not adaptation
The Escapists leans a little harder on variance, though the gap is small.
Gunpoint
Levels fully visible and deterministic
The Escapists
Desk loot and inmate favours mildly random
The Escapists leans a little harder on optimization, though the gap is small.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.