head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
A puzzle-platformer requiring coordination of multiple heroes with unique abilities.
Gunpoint leans Optimization (Pure Optimization); The Lost Vikings 2 leans Optimization (Pure Optimization).
The Lost Vikings 2 leans a little harder on execution, though the gap is small.
Gunpoint
Jump timing matters occasionally, lightly
The Lost Vikings 2
minor timing for character-specific actions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
The Lost Vikings 2
no adversarial adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Levels fully visible and deterministic
The Lost Vikings 2
negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
The Lost Vikings 2
multi-character puzzle-solving is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.