head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.

Optimization · Pure Optimization
Idle shooter where automated guns and well-timed prestige resets dissolve cube fortresses.
Gunpoint leans Optimization (Pure Optimization); Time Clickers leans Optimization (Pure Optimization).
Gunpoint leans a little harder on execution, though the gap is small.
Gunpoint
Jump timing matters occasionally, lightly
Time Clickers
Manual clicking helps early, then automates
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Guards patrol on fixed scripts
Time Clickers
Targets are inert cubes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Levels fully visible and deterministic
Time Clickers
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
Time Clickers
Weapon upgrades and time-warp resets drive everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.