head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A gentle stealth-horror adventure testing patience and light puzzle routing.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.
Gylt leans Optimization (Practiced Mastery); Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery).
Marvel's Guardians of the Galaxy leans a little harder on execution, though the gap is small.
Gylt
Gentle stealth and aiming with forgiving margins
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gylt
Monsters patrol fixed routes without adapting
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gylt
Creature placements are unknown only on first approach
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
Gylt leans a little harder on optimization, though the gap is small.
Gylt
Routing past patrols and solving light puzzles is the core
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.