head to head
H1Z1 asks more than Mario Kart World, and the gap is reads.

Execution · Grand Arena
Early battle royale where scavenged loot and shrinking gas decide 150-player brawls.

Execution · Twitch Chaos
Kart racing blending drift execution with item RNG and pack positioning.
H1Z1 leans Execution (Grand Arena); Mario Kart World leans Execution (Twitch Chaos).
H1Z1 leans a little harder on execution, though the gap is small.
H1Z1
Gunfights and vehicle control decide duels
Mario Kart World
Drift charging, rail grinding and shortcut precision reward hands
H1Z1 leans clearly harder on reads.
H1Z1
Outguessing human rotations and pushes
Mario Kart World
Human racers bait items and contest lines in knockouts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
H1Z1
Loot spawns and gas circles randomise runs
Mario Kart World
Item rolls and rubber-banding scramble any single race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
H1Z1
Drop spots, loot routes, and zone play
Mario Kart World
Course knowledge, shortcuts and item management converge with study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.