head to head
.Hack//QuarantinevsThe Outer Worlds
.Hack//Quarantine leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
.Hack//QuarantineThe Outer Worlds
Axis by axis
Execution4 vs 3
.Hack//Quarantine leans harder on execution: Real-time combat timing matters but isn't twitch-dominant
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
.Hack//Quarantine leans harder on variance: Damage rolls and drops add modest randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

