head to head
Half DeadvsLethal Company
Half Dead leans Variance (Systems & Chaos); Lethal Company leans Variance (Systems & Chaos).
Half DeadLethal Company
Axis by axis
Execution2 vs 4
Lethal Company leans harder on execution: Movement and aim matter under pressure.
Reads3 vs 2
Half Dead leans harder on reads: Multiplayer guessing of safe rooms reads other players slightly
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 6
Lethal Company leans harder on optimization: Quota routing and loadouts reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

