head to head
Half DeadvsPhasmophobia
Half Dead leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Half DeadPhasmophobia
Axis by axis
Execution2 vs 1
Half Dead leans harder on execution: Movement is simple; no twitch demands
Reads3 vs 1
Half Dead leans harder on reads: Multiplayer guessing of safe rooms reads other players slightly
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 6
Phasmophobia leans harder on optimization: Evidence trees and equipment loadouts are solvable checklists.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

