head to head
Half-Life 2: DeathmatchvsReturn to Castle Wolfenstein
Half-Life 2: Deathmatch leans Execution (Pure Mechanics); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Half-Life 2: DeathmatchReturn to Castle Wolfenstein
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads5 vs 5
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Return to Castle Wolfenstein leans harder on optimization: Objective timings, class roles, and routes reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

