head to head
Mercs asks more than Half-Life 2, and the gap is execution.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
Arcade run-and-gun testing crowd dodging and spawn memorisation.
Half-Life 2 leans Execution (Pure Mechanics); Mercs leans Execution (Pure Mechanics).
Mercs leans clearly harder on execution.
Half-Life 2
Gravity gun and shooting demand precision.
Mercs
Run-and-gun crowd weaving at arcade pace is everything
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Mercs
Soldiers spawn on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Almost no randomness.
Mercs
Spawn tables barely vary between credits
Mercs leans clearly harder on optimization.
Half-Life 2
Linear progression with no builds.
Mercs
Weapon pickups and route memorisation stretch each credit
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.