head to head
Millipede asks more than Half-Life 2, and the gap is execution.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
Raw arcade reflexes against accelerating swarms with mild spawn randomness.
Half-Life 2 leans Execution (Pure Mechanics); Millipede leans Execution (Pure Mechanics).
Millipede leans clearly harder on execution.
Half-Life 2
Gravity gun and shooting demand precision.
Millipede
Trackball precision under swarming pressure is everything
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Millipede
Enemies follow fixed movement rules
Millipede leans clearly harder on variance.
Half-Life 2
Almost no randomness.
Millipede
Spawn waves and DDT timing vary run to run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Linear progression with no builds.
Millipede
Mushroom-field management is a thin strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.