head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
High-speed trick execution and line choice down fixed mountains.
Half-Life 2 leans Execution (Pure Mechanics); SSX on Tour leans Execution (Pure Mechanics).
SSX on Tour leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
SSX on Tour
Trick chains and landing timing at high speed lead
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
SSX on Tour
AI riders follow set lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Almost no randomness.
SSX on Tour
Mountains never change between runs
SSX on Tour leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
SSX on Tour
Route choice and trick-score routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.