head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
Split-attention aiming and flying through fixed, memorizable rail-shooter stages.
Half-Life 2 leans Execution (Pure Mechanics); Star Fox Zero leans Execution (Pure Mechanics).
Star Fox Zero leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
Star Fox Zero
Dual-screen aiming while flying is the central demand
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Star Fox Zero
Enemy squadrons fly scripted routes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Almost no randomness.
Star Fox Zero
Levels replay identically every run
Star Fox Zero leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Star Fox Zero
Score routes and medal paths reward memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.