head to head
SWIV asks more than Half-Life 2, and the gap is execution.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
A vertical scroller testing bullet-dodging execution over memorised enemy wave patterns.
Half-Life 2 leans Execution (Pure Mechanics); SWIV leans Execution (Pure Mechanics).
SWIV leans clearly harder on execution.
Half-Life 2
Gravity gun and shooting demand precision.
SWIV
Weaving through dense bullet patterns is the whole vertical-shooter test
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
SWIV
Enemy waves are scripted spawns, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Almost no randomness.
SWIV
Almost fully deterministic once patterns are memorised
SWIV leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
SWIV
Learning spawn layouts and power-up routes raises the ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.