head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
A VR rail shooter testing aim and memorised spawn positions for score.
Half-Life 2 leans Execution (Pure Mechanics); Until Dawn: Rush of Blood leans Execution (Pure Mechanics).
Until Dawn: Rush of Blood leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
Until Dawn: Rush of Blood
Dual-wield aim under rollercoaster speed is the whole test
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Until Dawn: Rush of Blood
Monsters pop from scripted positions, never adapting
Until Dawn: Rush of Blood leans a little harder on variance, though the gap is small.
Half-Life 2
Almost no randomness.
Until Dawn: Rush of Blood
Branching track paths hide targets until ridden
Until Dawn: Rush of Blood leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Until Dawn: Rush of Blood
Memorising spawn positions drives leaderboard scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.