head to head

Half-Life Deathmatch: Source cover artvsKillzone Shadow Fall cover art

Half-Life Deathmatch: SourcevsKillzone Shadow Fall

Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Killzone Shadow Fall leans Execution (Pure Mechanics).

EXECUTION8 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10
Half-Life Deathmatch: SourceKillzone Shadow Fall

Axis by axis

Execution8 vs 7

Half-Life Deathmatch: Source leans harder on execution: Aim, bunny-hopping and snap reactions decide duels

Reads4 vs 4

Even - both lean on reads about the same.

Variance1 vs 2

Killzone Shadow Fall leans harder on variance: Some open level routes and spawn noise

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Half-Life Deathmatch: Source

full breakdown

Killzone Shadow Fall