head to head
Half-Life Deathmatch: SourcevsKillzone Shadow Fall
Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Killzone Shadow Fall leans Execution (Pure Mechanics).
Half-Life Deathmatch: SourceKillzone Shadow Fall
Axis by axis
Execution8 vs 7
Half-Life Deathmatch: Source leans harder on execution: Aim, bunny-hopping and snap reactions decide duels
Reads4 vs 4
Even - both lean on reads about the same.
Variance1 vs 2
Killzone Shadow Fall leans harder on variance: Some open level routes and spawn noise
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

