head to head

Half-Life Deathmatch: Source cover artvsQuake cover art

Half-Life Deathmatch: SourcevsQuake

Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Quake leans Execution (Pure Mechanics).

EXECUTION8 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10
Half-Life Deathmatch: SourceQuake

Axis by axis

Execution8 vs 9

Quake leans harder on execution: Rocket aim and movement tech ceiling massive.

Reads4 vs 3

Half-Life Deathmatch: Source leans harder on reads: Predicting human movement and spawn timing matters

Variance1 vs 1

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Half-Life Deathmatch: Source

full breakdown

Quake