head to head
Half-Life Deathmatch: SourcevsReturn to Castle Wolfenstein
Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Half-Life Deathmatch: SourceReturn to Castle Wolfenstein
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads4 vs 5
Return to Castle Wolfenstein leans harder on reads: Multiplayer objective pushes hinge on outguessing human defense
Variance1 vs 2
Return to Castle Wolfenstein leans harder on variance: Fixed objectives and scripted singleplayer enemies, little randomness
Optimization4 vs 5
Return to Castle Wolfenstein leans harder on optimization: Objective timings, class roles, and routes reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

