head to head
Half-Life Deathmatch: SourcevsTitanfall 2
Half-Life Deathmatch: Source leans Execution (Pure Mechanics); Titanfall 2 leans Execution (Competitive PvP).
Half-Life Deathmatch: SourceTitanfall 2
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads4 vs 6
Titanfall 2 leans harder on reads: Multiplayer pilots out-position and out-guess each other
Variance1 vs 2
Titanfall 2 leans harder on variance: Flank uncertainty and titanfall timing only
Optimization4 vs 5
Titanfall 2 leans harder on optimization: Campaign gauntlets and loadout synergies are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

